Clickz0r
The same key sequence, a thousand times an evening. Clickz0r watches the icons on your screen and presses as soon as an ability comes off cooldown.
What it does
Clickz0r works entirely through the screen. You tell it which pixel an ability icon sits on and which key belongs to it; it watches the colour at that point and reads from it whether the ability is ready or still cooling down. Because it reads nothing inside the game and writes nothing into its memory, it does not depend on any particular title.
The rotation is a list worked through from top to bottom. Abilities go in through 'Add Macro', the screen position is set with 'Set Pixel' and F11. Start and stop sit on a single key so you are not hunting for them mid-fight. Profiles keep different rotations apart.
For cloaking Clickz0r brings several techniques: randomised window sizes, executable pumping, protection against decompilation and more. The executable renames itself on start. The author reports a very low detection rate.
There is no screenshot for this program yet.
What you get out of it
- Works from screen pixels — independent of any one game.
- The rotation is a list, processed in order.
- Profiles for different classes or games.
- Start and stop on one key.
- Cloaking: randomised window sizes, exe pumping, decompilation protection.
- No hooks into the game process and no memory manipulation.
What people use it for
Long grinding sessions
The rotation runs while you watch positioning and the situation.
Several characters
One profile per class; switch instead of setting up again.
Repeated sequences
Anything that is the same keys in the same order.
Requirements
- PlatformWindows
- Runtime.NET Framework 4.7.2
- CategoryOS Tools